AI Insights · Timothy · September 2022
Top 5 Shopping Games in Europe Q3 2022
Explore the performance of the top 5 shopping games on a unified platform in Europe for Q3 2022, including download, revenue, and active user trends.
The third quarter of 2022 saw notable performances from the top 5 shopping games in Europe on a unified platform. Here’s a closer look at their trends in weekly downloads, revenue, and active users.
My Mini Mart experienced a downward trend in weekly revenue, starting at around $17.7K at the end of June and dropping to approximately $5.5K by the end of September. Weekly downloads also saw a decline from nearly 480K in the first week of July to about 132K in the last week of September. Active users decreased significantly from over 1.3M at the beginning of the quarter to around 602K by the end.
Cashier 3D showed fluctuating weekly revenue, peaking at about $848 in late June and dropping to $186 by the end of September. Weekly downloads had a significant spike in late July, reaching over 429K, but fell to around 59K by the last week of September. Active users peaked at over 680K in early August but saw a steady decline to about 165K by the end of the quarter.
Pepi Super Stores Lite maintained relatively stable weekly revenue, fluctuating between $360 and $547. Weekly downloads showed a positive trend from around 72K at the end of June to over 101K in early September, before settling at about 82K by the end of the quarter. Active users increased steadily from approximately 157K to 193K over the same period.
Vlad and Niki Supermarket game had consistent weekly revenue, ranging from $294 to $524 throughout the quarter. Weekly downloads stayed relatively stable, starting at around 72K and ending at approximately 69K. Active users remained steady, fluctuating between 112K and 125K over the three months.
Miga Town: My Store showed slight fluctuations in weekly revenue, peaking at $1.04K in early August and dropping to $566 by the end of September. Weekly downloads showed an upward trend from about 42K in late June to approximately 57K by the end of August, before stabilizing around 47K. Active users increased from around 85K to over 98K during the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.